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{F4H}Femme{F}{A}
(Friday, Sep 29. 2023 10:49 PM)
So far 2 have come through ,one on August 25 and one on Sept 12th, if you sent something on another date than that let me know 🙂
33OthOn
(Friday, Sep 29. 2023 02:28 AM)
Hi Femme, if you have any problems or issues with my donation not going thru, please let me know.
Othon
{F4H}Femme{F}{A}
(Wednesday, Sep 20. 2023 12:24 AM)
https://www.game-state.com/74.91.116.221:28960/ this will show the freezetag server
{F4H}Femme{F}{A}
(Tuesday, Sep 19. 2023 01:02 AM)
Gametracker is not syncing so its not showing any info but there are people in the server 🙂
{F4H}Femme{F}{A}
(Saturday, Sep 16. 2023 06:02 PM)
Thank you for your donation Nightmode and always thank you for your help 🙂

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Frames Per Second.....
 
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Frames Per Second....Big Debate


(@Anonymous 31)
Joined: 3 years ago
Posts: 8
Topic starter  

  I'm going to explain the reasoning behind limiting the FPS on the FTAG server.

  When COD4 originally came out, the IW servers were limited to 90FPS. This is the limitation of the engine that is being used. At that time, if you had the boss of all computers you may have reached in the 75FPS neighborhood at best with dips as low as 25FPS depending on the map...... Stock maps were optimized and the introduction of dedicated servers and custom maps made your FPS even lower. Depending on your ping, average set ups would give you 35-60 FPS.

  Fast forward to today...... Most can run wide open and get 300FPS but that creates a bunch of problems. Remember what you see on screen is not always what's happening and at 300FPS crazy things start to happen. Actually anything over 125FPS is problematic. Hit registration, jump height, walking speed are out of control, bouncing off irregular surfaces, etc. Jumper mods run at 250+FPS for a reason.

  The point of limiting FPS is to stop those out of control actions. Making the server a level playing field for all was and is the goal. It's no fun having someone come in and rule in gameplay because they spent 7k on a rig. We want all players to have the same advantages and disadvantages. If it was up to me we would set the FPS at 60 and then not even ping will make a difference. The game would be played, as it was intended, back in 2007.

  We have also made sure no one can change their video settings to make foliage disappear or bind their scroll button to fire a single shot weapon.... And hard coded many other settings as well.

  Femme wanted to get rid of all the cheaters and manipulators ingame. I think we've done that. Certain regulars are no longer gaming on the Ftag server because we closed the loop on their exploits. They went elsewhere to cheat.

  Concentrate on having fun on the server and not on how fast you can run the game to gain an advantage over someone with a higher ping or outdated computer. I think our server runs pretty smooth compared to others and is error free, BTW. Lots of work has gone into making it a better place to game.

  Most, if not all changes, have been in place for many months. If your just noticing now, then I'll take that as a compliment to the server setup. 🙂

{F4H}HolyMoly

 

    


   
{F4H}ZCowboy reacted
Quote
(@cad80_99)
Active Member
Joined: 2 years ago
Posts: 6
 

well great work.  I left myself though not because i cheat.  i was a regular all the time.  got back into the game and playing now.  at the time we had a house fire so my gaming laptop that i had melted.  when i finally got another rig, i just got into the newer call of duty game as i enjoyed the warzone as well as the 2v2 gunfight mode.  but got back into this game.  even 125 fps can have its advantage though with jumping.  125, 250 and 333 if i recall all did something.  but ping as well can play a factor.  especially when someone is running 20-30 ping and others are 80+.  it takes getting used to but over time 60 fps would not feel so bad.  

 

but i do notice that in the ftag server, no matter what i set my fps at.  i usually set it to default 85fps.  when ever i join, it goes to 125fps.  i kept trying to lower it as for some reason the ftag server is the only server that i get bad lag spikes in.  usually dropping down to like 60 fps.  and going from 125 to 60 seems to cause a huge freeze.  so i was trying to see if lowering the fps down would help out.  

 

but glad to be back and playing.  miss the game.  


   
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{F4H}Femme{F}{A}
(@founder)
Founder Admin
Joined: 4 years ago
Posts: 268
 

Holy moly has the server set to 125 so even if you try to change it, it will revert to 125. We decided to make these kind of changes so that people cant cheat eg changing configs to gain advantage. Because I had it set to 333 for the longest time, I even had it set to unlimited once.

Ping, rig set up, internet connection, etc can play a part in advantages and disadvantages.

I found that turning off options in the control panel helped like turning off shadows etc or detail to low but at the end of the day we all lag from time to time and other players can make us lag as well which can lead to poor performance.

Thankfully its just a game and we play for fun 🙂

 

This post was modified 2 years ago by {F4H}Femme{F}{A}

   
ReplyQuote
(@cad80_99)
Active Member
Joined: 2 years ago
Posts: 6
 

figured.  just not used to that high lol.  was used to running at 85 fps (91) and noticed it would change to 125.  dont mind but i do get dips so just was not sure why.  but glad to hear not just me then.  guess i am glad i have a rig now that can play at a higher fps.  


   
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bigfoot
(@bigfoot)
Member
Joined: 4 years ago
Posts: 24
 

Did you change the fps again to 60?


   
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{F4H}Femme{F}{A}
(@founder)
Founder Admin
Joined: 4 years ago
Posts: 268
 

No. Nothing has been changed in the server. If I do/did change something it would be posted.


   
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bigfoot
(@bigfoot)
Member
Joined: 4 years ago
Posts: 24
 

Ididnt check it just Superdave told me

 


   
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(@superdaveusa)
Active Member
Joined: 2 years ago
Posts: 5
 

No server still the same, some setting on my computer was stopping FPS, all good.


   
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